using UnityEngine; using System.Collections; public class move : MonoBehaviour { void Update () { //Object barco =; Vector3 dir = Vector3.zero; dir.z = Input.acceleration.x; transform.Rotate(dir * Time.deltaTime * 80, Space.World); if(transform.localEulerAngles.z >= 90){ transform.Rotate(0, 0, 90); } } }