using UnityEngine; using System.Collections; public class move : MonoBehaviour { void Update () { //Object barco =; Vector3 dir = Vector3.zero; dir.z = Input.acceleration.x; transform.Rotate(dir * Time.deltaTime * 80, Space.World); //transform.Rotate(dir.z * Vector3.forward * Time.deltaTime * 100, Space.World); //transform.Translate(Input.acceleration.x, Input.acceleration.y, 0); } }