Commit cd94a1c5 authored by PET's avatar PET

Fase terminada

parent c5a7d0b5

Too many changes to show.

To preserve performance only 1000 of 1000+ files are displayed.
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<Compile Include="Assets\Letra.js" />
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<Compile Include="Assets\letraFita.js" />
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#pragma strict
public var myCamera : Camera;
// Use this for initialization
function Start () {
}
// Update is called once per frame
function Update () {
var vec : Vector3 = myCamera.ScreenToWorldPoint(Input.mousePosition);
vec.z = 0.0;
vec.y = -3.83;
vec.x = Mathf.Clamp(vec.x, -10.3, 10.3);
transform.position = vec;
}
/*#pragma strict
public var speed = 1.5f;
function Start () {
}
function Update () {
if ((Input.GetKeyDown("a")) && (-11 <= transform.position.x))
transform.position += Vector3.left * speed * Time.deltaTime;
else if ((Input.GetKeyDown("d")) && (transform.position.x <= 11))
transform.position += Vector3.right * speed * Time.deltaTime;
}
*/
#pragma strict
var letras: GameObject[];
var ultima : int;
static var tamTela : Vector2;
function Start () {
tamTela.y = Camera.main.orthographicSize;
tamTela.x = tamTela.y*Screen.width/Screen.height;
ultima = -1;
// a cada meio segundo, chama essa função
InvokeRepeating("selecionaLetra", 0, 1);
}
function Update () {
}
function selecionaLetra(){
var aleatorius: int;