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move.cs 410 B
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using UnityEngine;
using System.Collections;

public class move : MonoBehaviour 
{
	void Update () 
	{
		//Object barco =;
		Vector3 dir = Vector3.zero;
		dir.z = Input.acceleration.x;
		transform.Rotate(dir * Time.deltaTime * 80, Space.World); 

		//transform.Rotate(dir.z * Vector3.forward * Time.deltaTime * 100, Space.World); 
		//transform.Translate(Input.acceleration.x, Input.acceleration.y, 0);
	}
}